The design student's journey : understanding how designers think / Bryan Lawson.
By: Lawson, Bryan [author.]
Publisher: London ; New York : Routledge, 2019Description: xiii, 315 pages : color illustrations ; 25 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781138328570 (pb : alk. paper)Subject(s): Design -- Study and teaching (Higher) | College environmentDDC classification: Grad 745.40711 LOC classification: NK1170 | .L39 2018| Item type | Current location | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|---|
| Book | GRADUATE LIBRARY | GRADUATE LIBRARY Graduate School | NON-FICTION | Grad 745.40711 L425 2019 (Browse shelf) | 10431 | c.1 | Available | 10431 |
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| Grad 706 T665 2020 c.3 The A to Z of arts management : reflections on theory and reality / | Grad 707.041 V889 2020 Teaching and learning in art education : cultivating students' potential from Pre-K through high school / | Grad 711.30942 T531 2019 Trainers methodology : beginner / | Grad 745.40711 L425 2019 The design student's journey : understanding how designers think / | Grad 760.028505 K963 2020 Graphics and multimedia / | Grad 777.7 W763 2020 Producing animation / | Grad 777.7023 C776 2019 Game Anim : video game animation explained / |
Includes bibliographical references and index.
Design as a set of skills you can learn -- Getting going (actually you've already started) -- From vernacular design to design by drawing -- Drawing in design -- Design schools -- Starting to design -- What's the problem? -- The components of design thinking -- Managing the design process -- What designers know -- The design tutorial -- The crit or design jury or review -- Design conversations -- Design concepts and schemata -- Guiding principles -- Recognising situations, gambits and affordances -- Having more than one idea -- Parallel lines of thought -- Some expert tricks of the trade -- More on conversations with media -- Getting into a design project -- The structure of design problems (1) -- The structure of design problems (2) -- Navigating your design problem -- How are you getting on? -- Moving on.

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