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  <titleInfo>
    <title>Press start</title>
    <subTitle>using gamification to power-up your marketing</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Griffin, Daniel.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>van der Meer, Albert.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">London</placeTerm>
    </place>
    <publisher>Bloomsbury Business</publisher>
    <dateIssued>2019</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>ix, 278 pages : ill. </extent>
  </physicalDescription>
  <note type="statement of responsibility">Daniel Griffin &amp; Albert van der Meer.</note>
  <note>Includes bibliographical references (pages 265-274) an index.</note>
  <subject>
    <topic>Marketing</topic>
  </subject>
  <subject>
    <topic>Gamification	</topic>
  </subject>
  <subject>
    <topic>Marketing--Data processing	</topic>
  </subject>
  <classification authority="ddc">Grad 658.8 G857 2019</classification>
  <identifier type="isbn">978-2-4729-7051-0</identifier>
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    <recordCreationDate encoding="marc">230714</recordCreationDate>
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