<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Game Anim</title>
    <subTitle>video game animation explained</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>Game animator</title>
  </titleInfo>
  <name type="personal">
    <namePart>Cooper, Jonathan</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">author.</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">flu</placeTerm>
    </place>
    <dateIssued encoding="marc">2019</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <extent>xxi, 255 pages : color illustrations.</extent>
  </physicalDescription>
  <abstract>"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation"--</abstract>
  <note type="statement of responsibility">Jonathan Cooper.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Computer animation</topic>
    <topic>Vocational guidance</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Design</topic>
    <topic>Vocational guidance</topic>
  </subject>
  <classification authority="lcc">TR897.7</classification>
  <classification authority="ddc">Grad 777.7023 C776 2019</classification>
  <relatedItem type="otherFormat" displayLabel="Print version:">
    <titleInfo>
      <title>Game Anim</title>
    </titleInfo>
    <originInfo>
      <publisher>Boca Raton, FL : CRC Press/Taylor &amp; Francis Group, 2019.</publisher>
    </originInfo>
    <identifier type="local">(DLC)  2018040843</identifier>
  </relatedItem>
  <identifier type="isbn">9781351602464</identifier>
  <identifier type="isbn">9781351602457</identifier>
  <identifier type="isbn" invalid="yes"/>
  <identifier type="isbn" invalid="yes"/>
  <identifier type="lccn">2020692950</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">DLC</recordContentSource>
    <recordCreationDate encoding="marc">180831</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251027205648.0</recordChangeDate>
    <recordIdentifier>21631659</recordIdentifier>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
    </languageOfCataloging>
  </recordInfo>
</mods>
